While there is useful items to get using the synth options, the way to obtain them is uninspiring and doesn't encourage people to try, since is completely random luck how you will get them. Random item acquiring is probably video games in general biggest problems. Just for reference how much the HUD has been changed.Ĭlick to expand.The game is fun to play but the many flaws that could potentially be fixed is probably the issue. The bigger screen and higher resolution could also mean more to see and less screen clutter, again option to turn it off. With the nintendo switch port, the game aims to rebalance difficulty (I hope) for both games to make it more tolerable for all players, the first game will have the optional 3 tier kudos system like the second one. The in game story or as they call it "story mode+" Where the screen is cluttered by text and portraits of the characters speaking (which can be turned off) was a bit much. Earning items for synth is maybe the biggest problem, most of the rare items are earned from challenges or some special stage that is available after specific conditions (Or as part of update/dlc) Is a bit unfair, random item acquiring systems are the worst thing in video games where the influence is to collect many useful tools or just for 100% enthusiast. 3 strike to lose all kudo after taking 3 hits with standard score system and the first game 1 strike system with higher multiplier gain. No kudo loss with lower score multiplier. Since the second game they changed it to have three tier system with benefit and consequence. This made it very frustrating to earn better ranks which you always wanna get, high rank means more chances to pick items up (besides finding medals) Kudos is important for higher scores. Second is the kudos, in the first game the kudos is basically combo system that shows how many hits you made to enemies, but one hit would lose them all. Would be better to just buy items you need to make the synths you wanted. The first problem is obtaining items which is obtained at the end of missions by picking from 15 on screen panels that are complete random which makes it hard to synth items you want, including you also need to have money (Vig) to also synth items. But I suppose from a experienced player of the game, I can address them and accept the criticism as respectful. Yes I do agree the 3DS small screen was probably not the best fit for the game and all the "Over the top presentation" is a bit annoying and some other difficulty things as well. I feel like they'd need to scrap 90% of what the game is and rework it before it becomes playable, and that's a completely unrealistic thing to expect.įunny enough, their tiny 8-bit pack-in title, Mighty Gunvolt, was so much better in that it was merely forgettable, but enjoyable.Ĭlick to expand.Guess I'll go ahead and say that this is the first time I heard someone mentioned disliking the game. This Switch port is the chance this game needs to correct its mistakes, and with the larger screen real estate, that could very well happen, but the game is so fundamentally flawed that I doubt anything good is really going to come of this. It almost makes me ashamed to love their very similar, previous titles Megaman ZX and ZXA, on which they collaborated with Capcom. I felt is important to note figuring how she was featured in the previous one.)ĪSG was a terrible game, with its cluttered and obstructive UI, unskippable mid-mission commentary that would block the screen further, small field-of-view, frantic use of light effects which made bullets indistinguishable, and its "don't ever get hit" point system, all of which made the game rely heavily on memorization to the point where you could play it blindfolded, because you essentially were. (Eroko either not announced yet or excluded.
The game will feature a Burst Combo system, a customization system, collectible pixel stickers of the games characters, HD rumble support used to find hidden secrets, and feature the two characters Beck and Gunvolt. Mighty Gunvolt put you put against Septimal bosses from Azure Striker Gunvolt, this time around the tables have turned and are now put against Beck's robot siblings from Mighty No.9. The game is a sequel to Mighty Gunvolt, a bonus game released along side Azure Striker Gunvolt back in 2014 for Nintendo 3DS. Inti creates is now a official third party developer for Nintendo and announced that Mighty Gunvolt Burst will be coming to Nintendo Eshop for Nintendo Switch, Jwith the 3DS game 2 weeks after on Jboth for the small price of $9.99. We can all agree on 2 things, Azure Striker Gunvolt are good games, Mighty No.9 is "Questionable" right? Well their worlds collided before in the cross over game Might Gunvolt, and is happening again.